support for single pass instanced stereo rendering path for zero days look

Currently, Zero Days Look only function properly in VR using the multi pass rendering path in Unity.

Supporting the single pass instanced stereo rendering path would greatly improve CPU load, and significantly decrease power draw.

Thus, we had to reluctantly drop zero days look from a hololens2 project.

Shouldn't be a hard fix, but it would be most appreciated

  • Guest
  • Sep 12 2020
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